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		<title>PyQt4 for Maya2013 on Windows 7 x64</title>
		<link>http://codecg.com/2012/04/15/pyqt4-for-maya2013-on-windows-7-x64/</link>
		<comments>http://codecg.com/2012/04/15/pyqt4-for-maya2013-on-windows-7-x64/#comments</comments>
		<pubDate>Sun, 15 Apr 2012 05:16:30 +0000</pubDate>
		<dc:creator>anoop a k</dc:creator>
				<category><![CDATA[Downloads]]></category>
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		<guid isPermaLink="false">http://codecg.com/?p=1820</guid>
		<description><![CDATA[For windows users, PyQt 4.9.1 built against Qt4.7.1 and SIP4.13.2 for Maya2013 x64, can be downloaded  here . Links to the respective sources are included below. Update: Have updated an executable to make the installation easier. You may download it here Qt 4.7.1 source SIP source PyQt source<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codecg.com&#038;blog=15589533&#038;post=1820&#038;subd=codecg&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img src="http://qt.nokia.com/images/products/Qt_logostrap_CMYK.png" alt="" width="160" height="80" /><img class="alignnone" src="http://fc01.deviantart.net/fs24/f/2008/021/5/9/Windows_Media_Center_Icon_by_Austin8159.png" alt="" width="68" height="68" /></p>
<p>For windows users, PyQt 4.9.1 built against Qt4.7.1 and SIP4.13.2 for Maya2013 x64, can be downloaded <a href="http://www.box.com/s/8680f07a877a96972570"> here</a> . Links to the respective sources are included below.</p>
<p>Update: Have updated an executable to make the installation easier. You may download it <a href="http://www.box.com/s/1db3b0c903059ac89fc4" target="_blank">here</a></p>
<p><a href="http://images.autodesk.com/adsk/files/qt-4.7.1-modified_for_maya_2013.zip">Qt 4.7.1 source</a></p>
<p><a href="http://www.riverbankcomputing.co.uk/software/sip/download">SIP source</a></p>
<p><a href="http://www.riverbankcomputing.co.uk/software/pyqt/download">PyQt source</a></p>
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		<title>A quick update from the author!</title>
		<link>http://codecg.com/2011/10/12/a-quick-update-from-the-author/</link>
		<comments>http://codecg.com/2011/10/12/a-quick-update-from-the-author/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 11:37:59 +0000</pubDate>
		<dc:creator>anoop a k</dc:creator>
				<category><![CDATA[GENERAL]]></category>
		<category><![CDATA[alvin and the chipmunks]]></category>
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		<guid isPermaLink="false">http://www.codecg.com/blog/?p=1458</guid>
		<description><![CDATA[Hello Everyone. I always thought the next post would be something more like an apology for the lack of updates from my end. But, since the current schedule at work place is gonna stay the same for couple of months more, I felt I should give you all a quick update to inform you all [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codecg.com&#038;blog=15589533&#038;post=1764&#038;subd=codecg&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://www.rhythm.com/static/photologue/photos/cache/chipwrecked_widget_left_display.jpg" alt="" width="194" height="288" /></p>
<p>Hello Everyone. I always thought the next post would be something more like an apology for the lack of updates from my end. But, since the current schedule at work place is gonna stay the same for couple of months more, I felt I should give you all a quick update to inform you all that &#8220;<em>I will be back</em>&#8221; with more interesting stuff once I am relieved from the current tasks which I am assigned to, at R&amp;H. Most of you might have seen the trailer for the feature that is currently in production in our studio. For the ones who missed it, check it out <a href="http://www.youtube.com/watch?&amp;v=kKJ7kDLd2o8">here</a></p>
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		<title>Building PyQt for Maya 2012 ( Linux x64 )</title>
		<link>http://codecg.com/2011/08/16/building-pyqt-for-maya-2012-linux-x64/</link>
		<comments>http://codecg.com/2011/08/16/building-pyqt-for-maya-2012-linux-x64/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 00:00:12 +0000</pubDate>
		<dc:creator>anoop a k</dc:creator>
				<category><![CDATA[MAYA]]></category>
		<category><![CDATA[anoop ak]]></category>
		<category><![CDATA[libxext]]></category>
		<category><![CDATA[linkedin]]></category>
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		<guid isPermaLink="false">http://www.codecg.com/blog/?p=1342</guid>
		<description><![CDATA[                    SIP needs to be built prior to building PyQt. Download SIP from here Maya 2012 uses Qt 4.7.1. Download it from here Download PyQt from here First step is to build qt from source. Extract the tarball and CD in to the directory ./configure While running configure, if you get the following error [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codecg.com&#038;blog=15589533&#038;post=1342&#038;subd=codecg&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="alignnone" src="http://rocketdock.com/images/screenshots/Autodesk_Maya_ruukasu.png" alt="" width="71" height="71" />          <img class="alignnone" src="http://www.x2b4.com/wp-content/uploads/2006/06/python.png" alt="" width="151" height="59" />          <img class="alignnone" src="http://qt.nokia.com/images/products/qt-logo/image_thumb" alt="" width="73" height="73" /></p>
<p>SIP needs to be built prior to building PyQt.</p>
<p>Download SIP from <a href="http://www.riverbankcomputing.co.uk/static/Downloads/sip4/sip-4.12.4.zip">here</a></p>
<p>Maya 2012 uses Qt 4.7.1.</p>
<p>Download it from <a href="http://get.qt.nokia.com/qt/source/qt-everywhere-opensource-src-4.7.1.tar.gz">here</a></p>
<p>Download PyQt from <a href="http://riverbankcomputing.co.uk/software/pyqt/download">here</a></p>
<p>First step is to build qt from source. Extract the tarball and CD in to the directory</p>
<blockquote><p><span style="color:#99cc00;">./configure</span></p></blockquote>
<p>While running configure, if you get the following error</p>
<blockquote><p><span style="color:#ff0000;">Basic XLib functionality test failed!</span></p>
<p><span style="color:#ff0000;"> You might need to modify the include and library search paths by editing</span></p>
<p><span style="color:#ff0000;"> QMAKE_INCDIR_X11 and QMAKE_LIBDIR_X11 in /home/anoop/apps/sources/qt-everywhere-opensource-src-4.7.1 /mkspecs/linux-g++-64.</span></p></blockquote>
<p>install teh libXext development package. I used zypper to install the package from the web</p>
<blockquote><p><span style="color:#99cc00;">zypper install xorg-x11-libXext-devel</span></p></blockquote>
<p>executing the configure after the installation gave the following error</p>
<blockquote><p><span style="color:#ff0000;">cannot find -lXrender</span></p></blockquote>
<p>this was happening because configure couldn&#8217;t find libXrender.so. This can be fixed by creating a symlink to libXrender.so.1 in the /usr/lib64 directory</p>
<blockquote><p><span style="color:#99cc00;">ln -s /usr/lib64/libXrender.so.1 /usr/lib64/libXrender.so</span></p></blockquote>
<p>After successful configuration run the following to install Qt to /usr/local/Trolltech/Qt-4.7.1 directory</p>
<blockquote><p><span style="color:#99cc00;">make</span></p>
<p><span style="color:#99cc00;"> make install</span></p></blockquote>
<p><strong>Building SIP</strong></p>
<p>Extract the SIP zip archive to /home/username/SIP</p>
<blockquote><p><span style="color:#99cc00;">cd /home/username/SIP</span></p></blockquote>
<p>After setting the variables, run the following</p>
<blockquote><p><span style="color:#99cc00;">/usr/autodesk/maya2012/bin/mayapy configure.py</span></p>
<p><span style="color:#99cc00;"> make</span></p>
<p><span style="color:#99cc00;"> make install</span></p></blockquote>
<p><strong>Building PyQt</strong></p>
<p>Extract the archive to /home/username/PyQt-x11-gpl-4.7.4</p>
<blockquote><p><span style="color:#99cc00;">cd PyPyQt-x11-gpl-4.7.4</span></p>
<p><span style="color:#99cc00;"> /usr/autodesk/maya2012/bin/mayapy configure.py -q /usr/local/Trolltech/Qt-4.7.1/bin/qmake</span></p>
<p><span style="color:#99cc00;"> make -j4</span></p>
<p><span style="color:#99cc00;"> make install</span></p></blockquote>
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		<title>PyQt4 for Maya2012 on Windows 7 x64</title>
		<link>http://codecg.com/2011/08/12/pyqt4-for-maya2012-on-windows-7-x64/</link>
		<comments>http://codecg.com/2011/08/12/pyqt4-for-maya2012-on-windows-7-x64/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 17:58:34 +0000</pubDate>
		<dc:creator>anoop a k</dc:creator>
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		<guid isPermaLink="false">http://www.codecg.com/blog/?p=1377</guid>
		<description><![CDATA[For windows users, PyQt 4.8.5 built against Qt4.7.1 and SIP4.12.4 for Maya2012 x64.can be downloaded  here . And like I mentioned in the last post, links to the respective sources are included below. Qt 4.7.1 source SIP source PyQt source<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codecg.com&#038;blog=15589533&#038;post=1377&#038;subd=codecg&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img src="http://qt.nokia.com/images/products/Qt_logostrap_CMYK.png/++atfield++image-preview" alt="" width="194" height="97" /><img class="alignnone" src="http://fc01.deviantart.net/fs24/f/2008/021/5/9/Windows_Media_Center_Icon_by_Austin8159.png" alt="" width="87" height="87" /></p>
<p>For windows users, PyQt 4.8.5 built against Qt4.7.1 and SIP4.12.4 for Maya2012 x64.can be downloaded  <a href="http://www.box.net/shared/bn1pbtpduh8znxz7r4y5">here</a> . And like I mentioned in the last post, links to the respective sources are included below.</p>
<p><a href="http://get.qt.nokia.com/qt/source/qt-everywhere-opensource-src-4.7.1.zip">Qt 4.7.1 source</a></p>
<p><a href="http://www.riverbankcomputing.co.uk/software/sip/download">SIP source</a></p>
<p><a href="http://www.riverbankcomputing.co.uk/software/pyqt/download">PyQt source</a></p>
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	</item>
		<item>
		<title>PyQt4 for Maya2012 on openSUSE11.4 ( Linux x64 )</title>
		<link>http://codecg.com/2011/08/09/pyqt4-for-maya2012-on-opensuse11-4-linux-x64/</link>
		<comments>http://codecg.com/2011/08/09/pyqt4-for-maya2012-on-opensuse11-4-linux-x64/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 17:51:57 +0000</pubDate>
		<dc:creator>anoop a k</dc:creator>
				<category><![CDATA[MAYA]]></category>
		<category><![CDATA[anoop ak]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[opensuse]]></category>
		<category><![CDATA[pyqt]]></category>
		<category><![CDATA[qt]]></category>
		<category><![CDATA[sip]]></category>
		<category><![CDATA[x64]]></category>

		<guid isPermaLink="false">http://www.codecg.com/blog/?p=1371</guid>
		<description><![CDATA[ PyQt 4.8.5 built against Qt4.7.1 and SIP4.12.4 for Maya2012 x64. download it here . In case you want to build  PyQt on your own you can download the sources here. Qt 4.7.1 source SIP source PyQt source &#160;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codecg.com&#038;blog=15589533&#038;post=1371&#038;subd=codecg&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img src="http://qt.nokia.com/images/products/Qt_logostrap_CMYK.png/++atfield++image-preview" alt="" width="267" height="133" /><img class="alignnone" src="http://codecg.files.wordpress.com/2011/08/opensuse.png?w=135&h=135" alt="" width="135" height="135" /></p>
<p style="text-align:left;"> PyQt 4.8.5 built against Qt4.7.1 and SIP4.12.4 for Maya2012 x64. <a href="http://www.box.net/shared/7j6b7yc8zsto0o3rgqzb" target="_blank">download it here</a> . In case you want to build  PyQt on your own you can download the sources here.</p>
<p style="text-align:left;"><a href="http://get.qt.nokia.com/qt/source/qt-everywhere-opensource-src-4.7.1.tar.gz" target="_blank">Qt 4.7.1 source</a></p>
<p style="text-align:left;"><a href="http://www.riverbankcomputing.co.uk/software/sip/download" target="_blank">SIP source</a></p>
<p style="text-align:left;"><a href="http://www.riverbankcomputing.co.uk/software/pyqt/download" target="_blank">PyQt source</a></p>
<p>&nbsp;</p>
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		<title>Houdini Demoreel 2011</title>
		<link>http://codecg.com/2011/08/09/houdini-demoreel-2011/</link>
		<comments>http://codecg.com/2011/08/09/houdini-demoreel-2011/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 12:04:05 +0000</pubDate>
		<dc:creator>anoop a k</dc:creator>
				<category><![CDATA[GENERAL]]></category>
		<category><![CDATA[anoop ak]]></category>
		<category><![CDATA[demoreel]]></category>
		<category><![CDATA[hop]]></category>
		<category><![CDATA[houdini]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[my popper's penguins]]></category>
		<category><![CDATA[red riding hood]]></category>
		<category><![CDATA[rhythm and hues]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[x men first class]]></category>
		<category><![CDATA[yogi bear]]></category>

		<guid isPermaLink="false">http://www.codecg.com/blog/?p=1360</guid>
		<description><![CDATA[Houdini Demoreel 2011 featuring some of the most amazing visual effects created using Houdini including the recent work done by  Rhythm and Hues in feature films Hop, Yogi Bear, Mr.Poppers Penguins, X-Men: First Class, Red Riding Hood. Enjoy!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codecg.com&#038;blog=15589533&#038;post=1360&#038;subd=codecg&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/27442163' width='400' height='300' frameborder='0'></iframe></div>
<p>Houdini Demoreel 2011 featuring some of the most amazing visual effects created using Houdini including the recent work done by  Rhythm and Hues in feature films Hop, Yogi Bear, Mr.Poppers Penguins, X-Men: First Class, Red Riding Hood. Enjoy!</p>
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		<title>Building OpenEXR libraries on Linux ( openSUSE 11.4 )</title>
		<link>http://codecg.com/2011/08/04/building-openexr-libraries-on-linux-opensuse-11-4/</link>
		<comments>http://codecg.com/2011/08/04/building-openexr-libraries-on-linux-opensuse-11-4/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 13:53:16 +0000</pubDate>
		<dc:creator>anoop a k</dc:creator>
				<category><![CDATA[GENERAL]]></category>
		<category><![CDATA[exrenvmap]]></category>
		<category><![CDATA[exrmaketiled]]></category>
		<category><![CDATA[ilm]]></category>
		<category><![CDATA[ilmbase]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[MAYA]]></category>
		<category><![CDATA[maya api]]></category>
		<category><![CDATA[OpenEXR]]></category>
		<category><![CDATA[opensuse]]></category>
		<category><![CDATA[zlib]]></category>

		<guid isPermaLink="false">http://www.codecg.com/blog/?p=1297</guid>
		<description><![CDATA[&#160; OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light &#38; Magic for use in computer imaging applications. In order to develop plugins and tools that can handle OpenEXR file formats, you need to have the OpenEXR libraries built for your OS. I had been not using Maya for the past [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codecg.com&#038;blog=15589533&#038;post=1297&#038;subd=codecg&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://www.openexr.com/images/exr_logo2.jpg" alt="" width="255" height="234" /></p>
<p>&nbsp;</p>
<p>OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light &amp; Magic for use in computer imaging applications. In order to develop plugins and tools that can handle OpenEXR file formats, you need to have the OpenEXR libraries built for your OS.</p>
<p>I had been not using <a href="http://www.codecg.com/blog/category/applications/maya/" target="_blank">Maya</a> for the past few months since I have been dealing with proprietary applications used at my workplace. So I decided to continue work on <a href="http://www.codecg.com/blog/category/applications/maya/" target="_blank">Maya</a> whenever I get back home after the days work. And what better way to start things all over again than starting with the API.</p>
<p>So I made a checklist of the libraries and other tools which I need to get built to start working on the same.So here I was building OpenEXR on openSUSE 11.4 and I stumbled across few things here and there which I felt would be valuable if I share with you all.</p>
<p>Building OpenEXR on you OS requires the <a href="http://zlib.net/">zlib</a> and <a href="http://www.openexr.com/downloads.html">ilmbase</a> libraries which has to be linked at the time of configuring.So the first task is to get zlib and ilmbase libraries built on your machine.<br />
I had my libraries installed in my sandbox folder which is /usr/local/sandbox referred by environment variable $SANDBOX. In case you have installed in locations other than standard paths like(/usr/include and /usr/lib) you need to make the build aware of the same.</p>
<p>setting the the environment variable <span style="color:#99cc00;">PKG_CONFIG_PATH</span> to <span style="color:#99cc00;">$SANDBOX/lib/pkgconfig</span> will let OpenEXR get the package info regarding zlib and ilmbase.</p>
<blockquote><p><span style="color:#99cc00;">./configure &#8211;prefix $SANDBOX LDFLAGS=-L$SANDBOX/lib CPPFLAGS=-I$SANDBOX/include</span></p>
<p><span style="color:#99cc00;">make</span></p></blockquote>
<p>While executing make if you come across the following error</p>
<blockquote><p><span style="color:#99cc00;">main.cpp:195:28: error: ‘strcmp’ was not declared in this scope</span><br />
<span style="color:#99cc00;"> make[1]: *** [main.o] Error 1</span><br />
<span style="color:#99cc00;"> make[1]: Leaving directory `/home/anoop/apps/sources/openexr-1.6.1/exrenvmap&#8217;</span><br />
<span style="color:#99cc00;"> make: *** [all-recursive] Error 1</span></p></blockquote>
<p>you can<span style="color:#99cc00;"> fix it by including </span></p>
<blockquote><p><span style="color:#99cc00;">#include &lt;string.h&gt; </span></p></blockquote>
<p><span style="color:#99cc00;">in the header file list of main.cpp in both exrmaketiled and exrenvmap dirs.</span></p>
<p>and then execute</p>
<blockquote><p><span style="color:#99cc00;">make install</span></p></blockquote>
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		<title>First glimpse of new RHYTHM AND HUES Website</title>
		<link>http://codecg.com/2011/06/01/first-glimpse-of-new-rhythm-and-hues-website/</link>
		<comments>http://codecg.com/2011/06/01/first-glimpse-of-new-rhythm-and-hues-website/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 06:18:52 +0000</pubDate>
		<dc:creator>anoop a k</dc:creator>
				<category><![CDATA[GENERAL]]></category>
		<category><![CDATA[anoop ak]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[pragmatic artistry]]></category>
		<category><![CDATA[rhythm and hues]]></category>

		<guid isPermaLink="false">http://www.codecg.com/blog/?p=1283</guid>
		<description><![CDATA[www.rhythm.com<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codecg.com&#038;blog=15589533&#038;post=1283&#038;subd=codecg&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://rhythm.com">www.rhythm.com</a><br />
<a href="http://www.rhythm.com"><img class="aligncenter" src="http://www.awn.com/files/imagepicker/1/narnia101_Narnia-er-070Cmp-.jpg" alt="" width="309" height="206" /></a></p>
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		<title>Recommended PC Configuration for CG Artists &#8211; May 2011</title>
		<link>http://codecg.com/2011/05/20/recommended-pc-configuration-for-cg-artists-may-2011/</link>
		<comments>http://codecg.com/2011/05/20/recommended-pc-configuration-for-cg-artists-may-2011/#comments</comments>
		<pubDate>Fri, 20 May 2011 09:53:10 +0000</pubDate>
		<dc:creator>anoop a k</dc:creator>
				<category><![CDATA[GENERAL]]></category>
		<category><![CDATA[anoop ak]]></category>
		<category><![CDATA[asus]]></category>
		<category><![CDATA[cm690]]></category>
		<category><![CDATA[cooler master]]></category>
		<category><![CDATA[core i7]]></category>
		<category><![CDATA[corsair]]></category>
		<category><![CDATA[dell]]></category>
		<category><![CDATA[force series]]></category>
		<category><![CDATA[g skill]]></category>
		<category><![CDATA[geforce]]></category>
		<category><![CDATA[gtx 570]]></category>
		<category><![CDATA[hx1000]]></category>
		<category><![CDATA[intel]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[msi lightning]]></category>
		<category><![CDATA[p8p67 pro]]></category>
		<category><![CDATA[pc configuration]]></category>
		<category><![CDATA[pragmatic artistry]]></category>
		<category><![CDATA[sandybridge]]></category>
		<category><![CDATA[ssd]]></category>
		<category><![CDATA[western digital]]></category>

		<guid isPermaLink="false">http://www.codecg.com/blog/?p=1248</guid>
		<description><![CDATA[Back to blogging again! I had moved in to a new apartment and my ISP turned out to be too inefficient with the shifting process, making me wait for more that 20 days to get the connection shifted to my new place. And on the professional side, I was pretty much occupied with the current [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codecg.com&#038;blog=15589533&#038;post=1248&#038;subd=codecg&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Back to blogging again! I had moved in to a new apartment and my ISP turned out to be too inefficient with the shifting process, making me wait for more that 20 days to get the connection shifted to my new place. And on the professional side, I was pretty much occupied with the current feature productions happening in the studio.</p>
<p>But in the mean time, I got a chance to dig in to the latest computer hardware out there, to help out my friend with a new configuration for home. My search stumbled across a few components which I felt would do justice to the kind of work we deal with, on a day to day basis.</p>
<p>Hence thought of sharing the configuration with you in case some of you find it useful. So here it goes&#8230;</p>
<p><img class="alignnone" src="http://reviews.cnet.com/sc/33366836-2-440-OVR-1.gif" alt="" width="396" height="297" /></p>
<p><span style="color:#ff6600;">Intel Core i7 2600K Sandy Bridge 3.4GHz approx 16500 INR</span></p>
<p><img class="alignnone" src="http://media.bestofmicro.com/K/A/275482/original/asus_p8p67-pro_kit.jpg" alt="" width="361" height="319" /></p>
<p><span style="color:#ff6600;">Asus P8P67 PRO approx 12600 INR</span></p>
<p><img class="alignnone" src="http://techpinger.com/wp-content/uploads/2011/04/g-skill-sandy-bridge.jpg" alt="" width="360" height="202" /></p>
<p><span style="color:#ff6600;">Gskill Sandy Bridge 16GB 1600 DDR3 approx 10000 INR</span></p>
<p><img class="alignnone" src="http://www.sharkyextreme.com/img/2008/09/ex_guide/cor_1000w_2.jpg" alt="" width="346" height="213" /></p>
<p><span style="color:#ff6600;">Corsair 1000HX approx 15000 INR</span></p>
<p><img class="alignnone" src="http://www.dvhardware.net/news/2010/cooler_master_cm_690_ii_cases.jpg" alt="" width="337" height="445" /></p>
<p><span style="color:#ff6600;">Cooler Master CM690 II Advanced approx 5500 INR</span></p>
<p><img class="alignnone" src="http://i.dell.com/images/global/products/monitors/monitors_highlights/monitor-dell-p2311h-overview1.jpg" alt="" width="330" height="171" /></p>
<p><span style="color:#ff6600;">2 x Dell Professional 2311H 23-inch widescreen monitor 26000 INR</span></p>
<p><img class="alignnone" src="http://benchmarks-reviews.com/video_graphics_cards/MSI/N580GTX_Lightning/MSI_N580GTX_Lightning_box_board.jpg" alt="" width="336" height="266" /></p>
<p><span style="color:#ff6600;">MSI N580GTX  Lightning approx 30000 INR</span></p>
<p><img class="alignnone" src="http://im.tech2.in.com/images/2008/dec/img_104231_westerndigital_1tb_1.jpg" alt="" width="331" height="221" /></p>
<p><span style="color:#ff6600;">2 x WD 1TB 6Gbps SATA3 approx 9400 INR</span></p>
<p><img class="alignnone" src="http://www.corsair.com/media/catalog/product/cache/1/small_image/199x/9df78eab33525d08d6e5fb8d27136e95/c/s/cssd-f80gb2-brkt-a_forcessd_a.png" alt="" width="199" height="199" /></p>
<p><span style="color:#ff6600;">Corsair CSSD F80GBP2 BRKT 80GB SSD force series approx 10000 INR</span></p>
<p><span style="color:#ff6600;">Total approx 1,34,700 INR</span></p>
<p>Disclaimer: Please note that the configuration suggested is based on personal experience and does not guarantee in anyways high performance for all kinds of applications available on the market. The individual user experience may vary depending on the resources demanded by various applications under different working environments. The approximate prices listed are based on market study and may vary depending on different factors and hence are not supposed to considered as final price listings.</p>
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		<title>Setting MARI_CACHE Locations outside MARI</title>
		<link>http://codecg.com/2011/02/18/setting-mari_cache-locations-outside-mari/</link>
		<comments>http://codecg.com/2011/02/18/setting-mari_cache-locations-outside-mari/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 12:01:43 +0000</pubDate>
		<dc:creator>anoop a k</dc:creator>
				<category><![CDATA[MARI]]></category>
		<category><![CDATA[anoop ak]]></category>
		<category><![CDATA[cachelocations]]></category>
		<category><![CDATA[environment variable]]></category>
		<category><![CDATA[foundry]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[mari]]></category>
		<category><![CDATA[mari_cache]]></category>
		<category><![CDATA[mribin]]></category>
		<category><![CDATA[pragmatic artistry]]></category>

		<guid isPermaLink="false">http://www.codecg.com/blog/?p=1199</guid>
		<description><![CDATA[The MARI_CACHE environment variable can be used to specify the cache location from outside Mari. This can be one or several directories. If this variable is not set Mari prompts you where to store the cache files when you first launch it I had selected the cache location from the user interface after starting up [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codecg.com&#038;blog=15589533&#038;post=1199&#038;subd=codecg&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://codecg.files.wordpress.com/2011/02/code-cg-mari-python12.gif"><img class="size-full wp-image-1165 aligncenter" title="code-cg-mari-python" src="http://codecg.files.wordpress.com/2011/02/code-cg-mari-python12.gif?w=549" alt=""   /></a></p>
<p>The <span style="color:#3366ff;">MARI_CACHE</span> environment variable can be used to specify the cache location from outside Mari. This can be one or several directories. If this variable is not set Mari prompts you where to store the cache files when you first launch it</p>
<p>I had selected the cache location from the user interface after starting up Mari. But later I planned to use another location and hence deleted the directory. The next time I tried starting Mari, I was welcomed with a message</p>
<blockquote><p><span style="color:#3366ff;">/usr/local/bin/mari: line 35: 13275 Aborted                 (core dumped) $currentPath/bin/MriBin $@ &amp;&gt;${mariLog}</span></p></blockquote>
<p>The MariLog.txt clearly indicated the crash was happening due to the missing file path. Since the configuration was saved in the first startup instance, setting the environment variable also didn&#8217;t seemed to help me run Mari on my user account.</p>
<blockquote><p><span style="color:#3366ff;">Debug : [            MriApplication.cpp: 352] : Cache Location &#8216;/mariCache&#8217; not exist</span><br />
<span style="color:#3366ff;"> MriBin: MriDataBlockManager.cpp:233: bool MriDataBlockManager::setup(const QStringList&amp;, qint64, int): Assertion `false&#8217; failed.</span><br />
<span style="color:#3366ff;"> Cannot Create cache root at /mariCache</span></p></blockquote>
<p>The workaround is to delete the <span style="color:#3366ff;">CacheLocations.ini</span> file which saved under the directory <span style="color:#3366ff;">/home/user/.config/TheFoundry</span> . Or you can even create a new folder and point the path to your new directory</p>
<blockquote><p><span style="color:#00ff00;">[CacheRoots]</span><br />
<span style="color:#00ff00;"> 1Path=/scratch/cache</span><br />
<span style="color:#00ff00;"> size=1</span></p></blockquote>
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